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Matrix: Awakens City Buildings Art

A collection of modeling work we did for Matrix: Awakens the Unreal 5 Experience. Have the privilege to work as a core member for the project . Working closely with the lead and Supervisor. Carry through the project from the beginning to the end, finalize and detailing almost every single building in the city.

All the details in the building was fully modeled and sculpted in Maya and Zbrush. Each module is around 1million in polycount. No displacement or normal is added to the building ( Utilize the Nanite in Unreal engine 5)

Special thanks to my lead Myles Asseter, Matt Fitzgerald, Kenneth Johansson and Prod Daniele Bertozzi who guided us through the project.

Do check out more fantastic works here from my talented team mate:
https://www.artstation.com/lhardisty
https://www.artstation.com/laynehowe
https://www.artstation.com/seoungseokcharliekim
https://www.artstation.com/cedric_canlas_01
https://www.artstation.com/nicholashodgson